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PC Gamer (Italian) 35
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PC Gamer IT CD 35 1-2.iso
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UADEMO
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MSUADEMO.EXE
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CABFILE
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IDR_CABFILE
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SAVE
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SDU7
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USER.TXT
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Text File
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1998-07-24
|
72KB
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3,276 lines
new_user
playerstatus = 0_0_0_0_0_0_0_0
playerstatus = 1_0_0_0_0_0_0_0
playerstatus = 2_0_0_0_0_0_0_0
playerstatus = 3_0_0_0_0_0_0_0
playerstatus = 4_0_0_0_0_0_0_0
playerstatus = 5_0_0_0_0_0_0_0
playerstatus = 6_0_0_0_0_0_0_0
playerstatus = 7_0_0_0_0_0_0_0
maxroboenergy = 0
maxreloadconst = 0
numbuddies = 128
beamenergy = 500
jodiefoster = 0_0_0_0_0_0_0_0 ; the contact flags
end
new_input
joystick = yes
altjoystick = yes
forcefeedback = yes
input.hotkey[32] = p ; Pause Game
input.hotkey[24] = esc ; Abort/Quit/Escape
input.slider[3] = ~#$left_#$right ; Ground Unit Left/Right
input.slider[4] = ~#$down_#$up ; Ground Unit Back/Forward
input.slider[5] = ~#$z_#$a ; Ground Unit Gun Down/Up
input.slider[1] = ~#$up_#$down ; Aircraft Nose Down/Up
input.slider[2] = ~#$z_#$a ; Aircraft Decelerate/Accelerate
input.slider[0] = ~#$left_#$right ; Aircraft Left/Right
input.button[3] = $num0 ; Brake/Auto-Level Helicopter
input.button[0] = $space ; Fire Weapon
input.button[1] = $tab ; Launch Missile Cam
input.button[2] = $x ; Fire Machine Gun
input.hotkey[45] = l ; Become Current Squad Leader
input.hotkey[25] = h ; HUD On/Off
input.hotkey[7] = b ; Beam Host Station
input.hotkey[0] = o ; Give Order to Units
input.hotkey[2] = c ; Create Vehicle or Building
input.hotkey[3] = a ; Add Vehicle to Current Squad
input.hotkey[9] = s ; Squadron Manager On/Off
input.hotkey[38] = 1 ; Aggressiveness Level 1
input.hotkey[39] = 2 ; Aggressiveness Level 2
input.hotkey[40] = 3 ; Aggressiveness Level 3
input.hotkey[41] = 4 ; Aggressiveness Level 4
input.hotkey[42] = 5 ; Aggressiveness Level 5
input.hotkey[8] = m ; Map On/Off
input.button[4] = $rshift ; Map: Set Waypoints
input.hotkey[10] = num1 ; Map: Sector Detail
input.hotkey[11] = num2 ; Map: Sector Ownership
input.hotkey[12] = num3 ; Map: Vehicle Status
input.hotkey[18] = num4 ; Map: Toggle Size
input.hotkey[14] = num5 ; Map: Lock on Occupied Unit
input.hotkey[16] = numplus ; Map: Zoom In
input.hotkey[17] = numminus ; Map: Zoom Out
input.hotkey[27] = i ; Information Log On/Off
input.hotkey[4] = j ; Jump into Vehicle
input.hotkey[44] = bs ; Jump to Last Occupied Unit
input.hotkey[1] = space ; Jump from Host Station Bridge to Gun Turret 1
input.hotkey[21] = f4 ; Jump to Host Station
input.hotkey[23] = f5 ; Jump to Current Squad Leader
input.hotkey[22] = f6 ; Cycle Through Units/Jump into Gun Turrets
input.hotkey[20] = f7 ; Cycle Through Squad Leaders
input.hotkey[31] = f8 ; Jump to Last Message Sender
input.hotkey[37] = return ; Send Chat Message
input.hotkey[43] = f1 ; Help (Not Available in Multiplayer)
input.hotkey[46] = f2 ; Situation Analyzer
end
new_sound
volume = 127
cdvolume = 70
invertlr = no
cdsound = yes
end
new_video
videomode = 2621920
farview = yes
16bittexture = yes
drawprimitive = no
heaven = yes
softmouse = yes
enemyindicator = yes
fxnumber = 16
end
begin_levelstatus 1
status = 2
end
begin_levelstatus 2
status = 1
end
begin_levelstatus 3
status = 1
end
begin_levelstatus 25
status = 2
end
begin_levelstatus 26
status = 2
end
begin_levelstatus 132
status = 4
end
begin_levelstatus 135
status = 4
end
new_shell
language = LANGUAGE
finder = na_0_0_0_0
log = na_0_0_0_0
energy = na_0_0_0_0
message = na_0_0_0_0
map = na_0_0_0_0_0_0
robo_map_status = 1_0_0_15_344_322_7_0_4_0_0_0_0_0
robo_finder_status = 1_0_475_15_165_228_0_0_0_0_0_0_0_0
vhcl_map_status = 1_0_0_15_208_209_3_1_4_0_0_0_0_0
vhcl_finder_status = 1_0_475_15_165_228_0_0_0_0_0_0_0_0
end
modify_vehicle 1
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 35
energy = 7500
num_weapons = 0
weapon = 1
radar = 1
fire_x = 0.00
fire_y = -7.00
fire_z = 16.00
end
modify_vehicle 2
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 60
energy = 10000
num_weapons = 0
weapon = 2
radar = 1
fire_x = 0.00
fire_y = -12.00
fire_z = 28.00
end
modify_vehicle 3
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 75
energy = 22000
num_weapons = 0
weapon = 3
radar = 2
fire_x = 0.00
fire_y = -16.00
fire_z = 35.00
end
modify_vehicle 4
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 40
energy = 19000
num_weapons = 0
weapon = 4
radar = 1
fire_x = 40.00
fire_y = 14.00
fire_z = -20.00
end
modify_vehicle 6
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 40
energy = 9000
num_weapons = 0
weapon = 6
radar = 1
fire_x = 5.00
fire_y = 5.00
fire_z = 0.00
end
modify_vehicle 9
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 5000
num_weapons = 0
weapon = -1
radar = 4
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 15
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 65
energy = 15000
num_weapons = 0
weapon = 15
radar = 1
fire_x = -5.00
fire_y = 8.00
fire_z = 12.00
end
modify_vehicle 16
enable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 9500
num_weapons = 0
weapon = 16
radar = 1
fire_x = 4.00
fire_y = -24.00
fire_z = 10.00
end
modify_vehicle 17
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 18
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 19
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 20
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 21
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 22
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 3
energy = 15000
num_weapons = 0
weapon = 22
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 24
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 55
energy = 9500
num_weapons = 0
weapon = 24
radar = 1
fire_x = 15.00
fire_y = 5.00
fire_z = 0.00
end
modify_vehicle 25
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 10
energy = 20000
num_weapons = 0
weapon = 25
radar = 1
fire_x = 15.00
fire_y = 5.00
fire_z = 0.00
end
modify_vehicle 26
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 70
energy = 25000
num_weapons = 0
weapon = 26
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 28
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 60
energy = 19000
num_weapons = 2
weapon = 28
radar = 1
fire_x = 30.00
fire_y = 5.00
fire_z = 0.00
end
modify_vehicle 29
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 5
energy = 6000
num_weapons = 0
weapon = -1
radar = 4
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 32
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 80
energy = 11000
num_weapons = 0
weapon = 32
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 33
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 77
energy = 18000
num_weapons = 1
weapon = 33
radar = 1
fire_x = 0.00
fire_y = 5.00
fire_z = 0.00
end
modify_vehicle 35
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 7000
num_weapons = 0
weapon = -1
radar = 4
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 37
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 86
energy = 28000
num_weapons = 0
weapon = 37
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 38
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 77
energy = 20000
num_weapons = 1
weapon = 38
radar = 1
fire_x = 0.00
fire_y = 5.00
fire_z = 0.00
end
modify_vehicle 39
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 40
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 41
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 42
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 43
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 44
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 45
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 46
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 47
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 48
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 120000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 49
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 50
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 51
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 52
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 53
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 54
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 55
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 56
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 70
energy = 5000000
num_weapons = 0
weapon = -1
radar = 3
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 59
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 40
energy = 10000
num_weapons = 0
weapon = -1
radar = 2
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 60
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 40
energy = 5000000
num_weapons = 0
weapon = -1
radar = 3
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 75
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 84
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 76
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 82
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 77
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 83
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 78
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 81
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 79
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 72
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 80
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 80
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 81
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 82
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 83
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 84
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 85
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 86
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 87
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 88
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 90
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 90
radar = 1
fire_x = 0.00
fire_y = -20.00
fire_z = 0.00
end
modify_vehicle 91
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 91
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 92
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 92
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 93
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 93
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 94
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 8000
num_weapons = 0
weapon = 94
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 95
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 8000
num_weapons = 0
weapon = 95
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 96
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 92
energy = 9200
num_weapons = 2
weapon = 96
radar = 1
fire_x = 60.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 97
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 85
energy = 30000
num_weapons = 0
weapon = 97
radar = 1
fire_x = 0.00
fire_y = -30.00
fire_z = 0.00
end
modify_vehicle 98
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 98
energy = 40000
num_weapons = 0
weapon = -1
radar = 15
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 100
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 85
energy = 16000
num_weapons = 0
weapon = 100
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 101
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 85
energy = 16000
num_weapons = 0
weapon = 100
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 102
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 85
energy = 16000
num_weapons = 0
weapon = 100
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 103
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 85
energy = 16000
num_weapons = 0
weapon = 100
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 104
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 85
energy = 16000
num_weapons = 0
weapon = 100
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 105
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 85
energy = 16000
num_weapons = 0
weapon = 100
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 106
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 85
energy = 30000
num_weapons = 0
weapon = 106
radar = 1
fire_x = 0.00
fire_y = -30.00
fire_z = 0.00
end
modify_vehicle 107
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 8000
num_weapons = 0
weapon = 107
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 108
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 77
energy = 17000
num_weapons = 0
weapon = 108
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 109
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 90
energy = 40000
num_weapons = 0
weapon = -1
radar = 10
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 110
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 85
energy = 30000
num_weapons = 0
weapon = 108
radar = 1
fire_x = 0.00
fire_y = -30.00
fire_z = 0.00
end
modify_vehicle 111
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 90
energy = 17000
num_weapons = 0
weapon = 111
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 113
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 90
energy = 20000
num_weapons = 0
weapon = 117
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 114
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 8000
num_weapons = 0
weapon = 72
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 115
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 8000
num_weapons = 0
weapon = 115
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 116
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 8000
num_weapons = 0
weapon = 111
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 117
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 118
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 119
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 120
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 12
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 121
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 122
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 123
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 124
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 125
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 126
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 127
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 128
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 129
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 132
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 10
energy = 10000
num_weapons = 0
weapon = -1
radar = 2
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 135
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 136
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 137
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 70
energy = 17000
num_weapons = 0
weapon = 111
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 138
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 30
energy = 50000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = -50.00
fire_z = -16.00
end
modify_vehicle 139
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 90
energy = 40000
num_weapons = 0
weapon = -1
radar = 10
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 140
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 90
energy = 40000
num_weapons = 0
weapon = -1
radar = 10
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 141
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 90
energy = 40000
num_weapons = 0
weapon = -1
radar = 10
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 142
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 30
energy = 40000
num_weapons = 0
weapon = 19
radar = 1
fire_x = 0.00
fire_y = -50.00
fire_z = -16.00
end
modify_vehicle 150
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 151
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 152
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 159
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 120
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 160
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 123
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 161
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 121
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 162
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 122
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_weapon 1
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1000
shot_time_user = 650
energy = 3000
end
modify_weapon 2
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 200
shot_time_user = 200
energy = 12000
end
modify_weapon 3
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 3000
shot_time_user = 1500
energy = 40000
end
modify_weapon 4
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 3000
shot_time_user = 1000
energy = 30000
end
modify_weapon 6
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1800
shot_time_user = 900
energy = 20000
end
modify_weapon 15
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 2000
shot_time_user = 1000
energy = 45000
end
modify_weapon 16
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 2100
shot_time_user = 1100
energy = 10000
end
modify_weapon 22
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 500
shot_time_user = 300
energy = 5000
end
modify_weapon 24
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 2300
shot_time_user = 900
energy = 27000
end
modify_weapon 25
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 200
shot_time_user = 400
energy = 10000
end
modify_weapon 26
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 2700
shot_time_user = 1200
energy = 42000
end
modify_weapon 28
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 2500
shot_time_user = 1000
energy = 25000
end
modify_weapon 32
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 2300
shot_time_user = 1100
energy = 18000
end
modify_weapon 33
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 333
shot_time_user = 333
energy = 8000
end
modify_weapon 36
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 500
shot_time_user = 500
energy = 40000
end
modify_weapon 37
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 3200
shot_time_user = 1700
energy = 41000
end
modify_weapon 38
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1800
shot_time_user = 1800
energy = 50000
end
modify_weapon 49
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 300
shot_time_user = 150
energy = 10000
end
modify_weapon 81
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1700
shot_time_user = 1200
energy = 20000
end
modify_weapon 83
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1500
shot_time_user = 1000
energy = 15000
end
modify_weapon 84
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1500
shot_time_user = 1000
energy = 17000
end
modify_weapon 90
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 950
shot_time_user = 350
energy = 4000
end
modify_weapon 91
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 950
shot_time_user = 350
energy = 4000
end
modify_weapon 92
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 950
shot_time_user = 350
energy = 4000
end
modify_weapon 93
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 950
shot_time_user = 350
energy = 4000
end
modify_weapon 96
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 700
shot_time_user = 600
energy = 4000
end
modify_weapon 100
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1500
shot_time_user = 800
energy = 7000
end
modify_weapon 101
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 3000
shot_time_user = 800
energy = 5000
end
modify_weapon 102
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 3000
shot_time_user = 600
energy = 3000
end
modify_weapon 103
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 3000
shot_time_user = 600
energy = 3000
end
modify_weapon 104
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 3000
shot_time_user = 1000
energy = 5000
end
modify_weapon 105
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 3000
shot_time_user = 1000
energy = 5000
end
modify_weapon 106
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1000
shot_time_user = 1000
energy = 55000
end
modify_weapon 107
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 2000
shot_time_user = 1000
energy = 5000
end
modify_weapon 108
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 4500
shot_time_user = 3000
energy = 21000
end
modify_weapon 111
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1000
shot_time_user = 600
energy = 5000
end
modify_weapon 115
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 900
shot_time_user = 1000
energy = 30000
end
modify_weapon 116
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 4000
shot_time_user = 1000
energy = 5000
end
modify_weapon 120
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 950
shot_time_user = 350
energy = 23300
end
modify_weapon 121
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1500
shot_time_user = 1000
energy = 27000
end
modify_weapon 122
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1000
shot_time_user = 600
energy = 23300
end
modify_weapon 123
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1700
shot_time_user = 1200
energy = 30000
end
modify_building 1
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 2
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 3
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 4
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 5
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 6
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 7
disable = 1
disable = 2
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modify_building 50
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